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RE: Next Season and finally Champions I (Bot Update)

Congratulations on making champ 1. I'd love to say I understood your post "tree traversal"!!??!! Lol

Guessing it's something to do with match predictions and "best fit" team on expected outcome?

Anyway, I'm stuck with level 3 & 4 summoners so anything you got to giveaway would be greatly accepted.

Cheers buddy and good luck for this season.

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Thanks :) im not sure if tree traversal ai the right terminus there. Usually it means to go through each node of a tree. What I meant is a path from the root node to a leaf node. Where each node on the way represents a team member in order. So B would be Lyanna, D Flesh Golem H Wood Nymph and so on. The tree which my algorithm builds is just a bit deeper and wider. Every possible valid team is stored in it after all. It then simulates a battle between the selected team and one enemy team. The score it gets from that is propagated back up on the path it came from. Through that way the algorithm gets more and more infos which monsters are suitable at position n. So in that case it might learn that lyanna at position 0 and flesh golem at position 1 are a good partial team team, but wood Nymph is not optimal at position 2. And so on. I think I'll do a more informative and better illustrated post on that sometime :)

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So how do you go about running this and can it be run from a normal PC? I'm guessing the ai would be compatible for all monsters/summoners combo regardless of levels of each.

This programme runs 24/7 and is about finish position rather than DEC collection, because I'm guessing games played would wipe dec% to zero?

I'm not stupid, I've just never found or had the need to learn this stuff. It all makes sense and if I had a spare team, I'd set it up for card collection.

Yes, it can be run on a normal PC. Im doing that right now. My pc is running 24/7 right now. I think I'll switch to a server in the near future. The faster the CPU (plus if I implemented multithreading) the better the estimation gets.

And yes, it's compatible with any gameplay combination. It all depends on the underlying simulation. If it's implemented there correctly, the MCTS works with it. That's the advantage of this approach compared to a statistical one. With a statistical approach you need lots of data and if the devs add more restrictive rulesets the statistical approach will get less and less effective. For now it's still really good. See top 100 for that.

Regarding DEC%, I wiped mine out last season. But this season I'll play a bit slower as I haven't seen a huge advantage in regards of rank. Aicu was running high freq (15 sec between matches) and aicu-chan hourly. There was a more stable gain to aicu-chans ranking. So I set aicu back to hourly as well. And see how it plays out this season.

I don't think you are stupid, you just set your sight on other topics. I sometimes forget that what I've learned is not common knowledge. I really need to consider that when writing posts and explain things better :)