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RE: Getting the style right

in #gamedev6 years ago

i love the art style. it's very technical. it's fascinating how you're experimenting with the gl library. for me i get attached to games that disclose more info. i enjoy learning about how they're built and who the developers are. the more personal it gets the better. that's just me. so i enjoyed this article. one thing i wouldn't agree is that most games end up going through many updates even after release and continue to evolve. anyways, with some more polishing i think this can really be a legit game. not like the garbage that gets dumped on steam.

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Thank you for your opinion!
About the updates for the game — we believe that we need to get the quality of the base game right and deliver the best possible game that only needs bugfixes if there are any bugs left. This is not a roguelike or a simulation game with many complex mechanics, so it's not too hard to pull this off.

We've received a lot of feedback and got a lot of new ideas during the development, but some of them are already too late to implement without reworking an important part of the codebase — for example, the green color scheme. But we can take this feedback into account if we make another game with this graphics style.